The good news here is that you don’t have to worry about playing those games to get started on Psychonauts. He and the other agents were successful in their mission and Psychonauts 2 picks up right where that left off, literally a few days after the events of both the original game and its VR follow-up, Psychonauts in the Rhombus of Ruin. Raz made friends with the other campers to stop him, proving his worth, and soon after, engaged in an impromptu mission to rescue the head of the Psychonauts, Truman Zanotto, from the maniacal unlicensed dentist turned amateur brain surgeon, Dr. Unfortunately, the experience was soured for Raz when one of the Psychonauts, Coach Oleander, hatched a plan to steal brains and take over the world. The Pyschonauts’ Whispering Rock Psychic Summer Camp was a place for children to learn to control their powers and perhaps, one day, become a Psychonaut themselves. When last we left off in the Psychonauts franchise, Razputin “Raz” Aquato - a circus acrobat with the gift of psychic powers - ran away from his family’s troupe to join a camp hosted by the Psychonauts, an organization of secret agents utilizing their psychic power to keep the world safe. Psychonauts 2 is a well-expanded sequel to the first game with tons of personality, solid platforming and action, and a great story with a memorable cast of new and returning characters. It may be a lot of time to wait for a game as charming and quirky as Psychonauts 2 to arrive, but was it ultimately worth it in the end? I have to say… I entirely think so. We have been waiting through crowdfunding, console generations, the acquisition of Double Fine by Microsoft, and so many more things that gently nudged this much-anticipated sequel back. It’s been over 16 years since the first Psychonauts came out in April 2005, and just shy of six years since Psychonauts 2 was revealed at The Game Awards in December 2015.
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